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Example: Modern player stats system with data persistence
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local playerDataStore = DataStoreService:GetDataStore("PlayerData")
Players.PlayerAdded:Connect(function(player)
-- Create leaderstats with modern structure
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local score = Instance.new("IntValue")
score.Name = "Score"
score.Value = 0
score.Parent = leaderstats
local level = Instance.new("IntValue")
level.Name = "Level"
level.Value = 1
level.Parent = leaderstats
-- Load saved data with error handling
local success, data = pcall(function()
return playerDataStore:GetAsync(player.UserId)
end)
if success and data then
score.Value = data.score or 0
level.Value = data.level or 1
end
-- Auto-save on leave
player.AncestorRemoved:Connect(function()
local saveData = {score = score.Value, level = level.Value}
pcall(function()
playerDataStore:SetAsync(player.UserId, saveData)
end)
end)
end)Use Roblox's Analytics Dashboard to monitor these metrics and optimize your game for better player retention and monetization.
Ready to go further? Check out our advanced scripting guide:
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