Free calculator · Last reviewed August 2026
Estimate how much Robux private / VIP servers can earn after Roblox’s platform cut. Set a price, player count, and conversion rate — then compare scenarios before you publish a price in Creator Dashboard.
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Buyers needed for 10,000 net Robux: 143
At 100 Robux with a 30% cut, each purchase nets about 70 Robux.
| Conversion % | Buyers | Gross Robux | Net (after cut) |
|---|---|---|---|
| 0.1% | 50 | 5,000 | 3,500 |
| 0.5% | 250 | 25,000 | 17,500 |
| 1% | 500 | 50,000 | 35,000 |
| 2% | 1,000 | 100,000 | 70,000 |
| 5% | 2,500 | 250,000 | 175,000 |
| Price (Robux) | Net / buyer | Buyers @ your % | Est. net revenue |
|---|---|---|---|
| 25 | 17 | 250 | 4,375 |
| 50 | 35 | 250 | 8,750 |
| 100 | 70 | 250 | 17,500 |
| 150 | 105 | 250 | 26,250 |
| 250 | 175 | 250 | 43,750 |
| 500 | 350 | 250 | 87,500 |
Higher prices raise net per buyer but usually lower conversion. Compare both tables before you lock a price.
Roblox private servers (often called VIP servers) let players pay Robux for a reserved server in your experience. Creators earn Robux from those purchases after Roblox’s platform share. This free tool helps you answer practical pricing questions: how many buyers you might get, what you keep after a ~30% cut, and how many purchases it takes to hit a net Robux goal.
It is a planning model — not a guarantee. Real conversion depends on game genre, community size, exclusives tied to the server, and how easy the purchase flow is in-experience.
Suppose your experience sees 50,000 players in 30 days. You price private servers at 100 Robux and assume 0.5% conversion with a 30% platform cut:
If conversion is only 0.1%, buyers drop to 50 and net falls to about 3,500 Robux — same price, weaker uptake. That is why the scenario table matters more than a single optimistic guess.
Rounding mirrors how Robux math often floors in practice. Live payouts can differ slightly by product type and Roblox policy updates.
There is no single correct price. Many experiences land between 25 and 250 Robux depending on value (exclusive maps, low lag, roleplay privacy, admin tools). Use this calculator to test price points against realistic conversion rates (often 0.1%–2% of monthly players).
Creator earnings from many Robux purchases are reduced by Roblox’s platform share (commonly modeled as ~30% kept by the platform / ~70% to creators). This tool defaults to a 30% cut and lets you change it if your product type differs. Always verify against current Creator documentation.
Start conservative: 0.1% to 0.5% of players in a period for casual games, and stress-test 1%–2% for strong communities. VIP / private servers are optional spend — most players never buy one.
It is how many purchases you need at your chosen price (after the platform cut) to reach a net Robux target — for example 10,000 Robux for a commission, ad budget, or DevEx milestone. It is not a hard Roblox system metric.
Lower prices can raise conversion but cut net per buyer. Higher prices raise net per buyer but may shrink the buyer pool. Compare both the conversion table and the price table, then pick a price that fits your audience and the perks you unlock.
Roblox private / VIP server rentals are typically recurring while the player keeps the server. Recurring buyers can compound revenue beyond a one-period estimate. Treat this calculator as a period model (e.g. 30 days of unique players), not a full lifetime LTV model.
No. RobloxTools.net is an independent fan site. Estimates are for planning only and can differ from live Creator Dashboard earnings.